System Designer - W/M/NB
Ubisoft · Paris, IDF
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- Company
- Ubisoft
- Location
- Paris, IDF
- Employment type
- Full-time
- Posted
- October 15, 2026
About this job
We are seeking a System Designer to join our team. Reporting to the Lead System Designer, your missions will be the following: Key Responsibilities Be responsible to design and optimize the economic balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters. Be responsible for a variety of system topics design, implementation (configuration), or balancing - from game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…) to gameplay systems (core gameplay, character classes, enemies and bosses, open world and game mode activities, difficulty tiers…) Collaborate with other dev team cells (content, level design, art & animation,…
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