Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem

Riot Games · Los Angeles

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Company
Riot Games
Location
Los Angeles
Posted
October 14, 2026

About this job

The ideal candidate in this role will bring substantial experience in both performance optimization and tooling, enabling them to be versatile across both partnering with game teams to deliver solutions to complex performance issues and provide central tooling solutions to help teams deliver faster and with more confidence. Responsibilities: Be hands-on in development, writing excellent code that sets a high standard for other engineers. Work with leadership on prioritization of work efforts and identifying opportunities for impact. Partner with game teams to diagnose issues and improve player-facing performance. Partner with infrastructure teams to analyze and drive recommendations around bandwidth optimization, server density, resource utilization, etc.…

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