Rigger
Ubisoft · Barcelona, CT
Don’t apply blind. See how your CV matches this role first — free, in 30 seconds.
You will leave NewLuxJob. We do not receive or handle applications.
- Company
- Ubisoft
- Location
- Barcelona, CT
- Employment type
- Full-time
- Posted
- October 12, 2026
About this job
The rigger will bridge needs between the modellers and animators to maximize efficiency of rigging (joints/bones) and skinning (skin and clothes meshing), and work in close collaboration with the technical director to create tools that the animators will need. Responsibilities Based on the models provided by character modelers, carry out character rigging and skinning to meet the needs of the project’s animators, technical directors, and art directors. Adjust the skeleton whenever necessary. Create and use tools to increase animation quality and effectiveness and incorporate them into the project’s game engine through close collaboration with the animation TD while being able to assess the relevance of tool implementation.…
This is a short summary.
Want to know if you're a fit? Check your CV against this role — free, in 30 seconds.
Salaries in Barcelona
Based on 72 postings that disclose pay.
Estimated from advertised pay across our sources — indicative gross annual figures, not an offer.
Similar jobs
See if your CV fits this job
Paste your CV for an instant match score against this role — and get a tailored cover letter in one click.
- Instant match score for this role
- Tailored cover letter in one click
- Free — no credit card