Associate Professor in near-Real-Time Interactive Systems Development

NTNU - Norwegian University of Science and Technology · Gjøvik

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Company
NTNU - Norwegian University of Science and Technology
Location
Gjøvik
Posted
September 28, 2026

About this job

https://www.youtube.com/watch?v=_KHQjc4ndas&t=41s About the position The Department of Computer Science at NTNU Gjøvik campus is looking for a candidate for an Associate Professor position in near-Real-Time Interactive Systems Development. The position focuses on advancing research and education in the engineering of near-real-time interactive software systems, with games and immersive technologies as the primary application domain. The successful candidate will be associated with the Games and Immersive Technology Lab, which serves as the primary research home for this position. The lab brings together expertise in interactive systems engineering, game platform development, and immersive virtual environments. Its research spans game engine architecture and platform-level development, the design and construction of near-real-time interactive software, extended reality and immersive simulation (VR/AR/MR). The successful candidate is expected to contribute actively to the lab's research agenda, strengthen its profile in games and interactive systems engineering, and build open research artefacts (prototypes, tools, and systems) that connect research with practice and community. Your immediate leader is the head of the Intelligent Systems and Analytics unit. Duties of the position The candidate is expected to: Play a leading role in research and research-based education in games and near-real-time interactive systems. This includes securing highly competitive research funding, such as ERC and FRIPRO grants. Take part in the department's research strategy, including shaping the future direction of the Games and Immersive Technology Lab, including game engine architecture and platform-level development, software design and construction for interactive and performance-constrained systems, extended reality and immersive simulation contexts. Contribute to the department's educational profile and an excellent learning environment in collaboration with colleagues, students and external stakeholders. Deliver high-quality teaching at undergraduate, graduate and PhD levels, primarily in systems programming, real-time and interactive systems programming, and game development, and supervise BSc students, MSc students, PhD candidates and postdoctoral fellows. Engage in applications for external funding, e.g. from the Research Council of Norway, European research and educational agencies, the industry sector and other available sources. Build and maintain open-source prototypes, tools, and artefacts that support research, teaching, and community engagement. Communicate relevant parts of their research through public outreach, industry engagement, and dissemination activities. Participate in the management of research, education and other relevant academic activities in agreement with the Head of Department. Required qualifications Must have a PhD in computer science or a related field. Must document a relevant research track record (e.g., peer-reviewed publications, active collaborations, and evidence of research independence) in games and interactive systems, with a demonstrated focus on the engineering and architecture of near-real-time interactive software. Must demonstrate strong programming skills and experience including the languages at the lower abstraction level, such as C. Should demonstrate excellent teaching skills and the ability to teach and develop courses in systems programming, real-time and interactive systems programming, and game development across bachelor and master programmes, and contribute where needed to foundational computer science courses (e.g., programming, algorithms, software development). Norwegian language skills at level B2. New employees who do not speak a Scandinavian language by appointment is required, within three years, to demonstrate skills in Norwegian or another Scandinavian language equivalent to level B2 of the course for Norwegian for speakers of other languages at the Department of Language and Literature at NTNU. You must document relevant basic competence in teaching and supervision at a university/higher education-level, as referenced in the NTNUs guidelines for academic positions. If this cannot be documented, you will be required to complete an approved course in university pedagogy within two years of commencement. NTNU offers qualifying courses. Preferred qualifications Development experience with game engine architecture, platform-level game development, or interactive simulation systems, demonstrated through code repositories, or shipped software. Must demonstrate hands-on competence in the design and construction of near-real-time interactive software systems, including familiarit

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