Texture Artist

One Of Us · Paris, Île-de-France

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Company
One Of Us
Location
Paris, Île-de-France
Employment type
Contract
Posted
August 3, 2026

About this job

We are looking for a candidate that has experience in creating photoreal textures and models from onSet data and concept artwork. Reports to: Head of Assets Key Responsibilities: Hand off textures that reach the required creative and technical brief. Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props. What we’re looking for: Experience working on high-end feature film / Episodic content A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured) A good knowledge of Topology, Texture and utility maps Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev) Ability to work with and match to onset material (Photogrammetry / Lidar) Proficiency in

This is a short summary.

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Salaries in Paris

Based on 5,301 postings that disclose pay.

Median salarygross / year
€37,500
€26,500Typical range€50,000

Estimated from advertised pay across our sources — indicative gross annual figures, not an offer.

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Texture Artist — One Of Us | NewLuxJob