Texture Artist
One Of Us · Paris, Île-de-France
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- Company
- One Of Us
- Location
- Paris, Île-de-France
- Employment type
- Contract
- Posted
- August 3, 2026
About this job
We are looking for a candidate that has experience in creating photoreal textures and models from onSet data and concept artwork. Reports to: Head of Assets Key Responsibilities: Hand off textures that reach the required creative and technical brief. Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props. What we’re looking for: Experience working on high-end feature film / Episodic content A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured) A good knowledge of Topology, Texture and utility maps Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev) Ability to work with and match to onset material (Photogrammetry / Lidar) Proficiency in…
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