Game Economy Designer - W/M/NB

Ubisoft · Paris, IDF

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Company
Ubisoft
Location
Paris, IDF
Employment type
Full-time
Posted
April 13, 2026

About this job

Be responsible to design and optimize the economic balancing of all game loop & progression systems(sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters. Provide data-driven simulations and analysis of game loop balancing scenarios, to calculate the ideal balancing parameters for the game, and to be able to react quickly to players data during live. Revamp existing tools to configure and balance the game as necessary to improve them (eg designers excels for tracking & calculation of parameters to input) Be responsible for a variety of system topics design, implementation (configuration), or balancing for game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…) Collaborate

This is a short summary.

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Salaries in Paris

Based on 5,290 postings that disclose pay.

Median salarygross / year
€36,500
€26,500Typical range€50,000

Estimated from advertised pay across our sources — indicative gross annual figures, not an offer.

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Game Economy Designer - W/M/NB — Ubisoft | NewLuxJob